So we’ve made it to the last part of our blog series on PCI 3.0 Requirement 1. The first two posts covered Requirement 1.1 (appropriate firewall and router configurations) and 1.2 (restrict connections between untrusted networks and any system components in the cardholder data environment) and in this final post we’ll discuss key requirements of Requirements 1.3 -1.5 and I’ll again give you my insight to help you understand the implications of these requirements and how to comply with them.
We’ve now reached part two of our three part series on PCI Requirement 1. In our previous blog post we reviewed the 1.1 sub-requirement which covers firewall and router configurations. In this post move on and take a detailed look at PCI Sub-requirement 1.2: Build firewall and router configurations that restrict connections between untrusted networks and any system components in the cardholder data environment.
Following our recent webinar on “Segmenting Your Network for Security: The Good, the Bad and the Ugly”, our own CTO, Professor Wool, has produced a new “security management 201” video, where he provides his own tips on how to define network segmentation and security zoning.
As we have recently seen in the news, Point-of-Sale (PoS) systems become a prime target for hackers. While debit and credit card transactions have increase exponentially every year, security of PoS devices is just catching up. In light of these breaches and in conjunction with my current blog series on PCI Requirement 1, here are a few tips to help you secure your PoS systems and comply with PCI.
A couple of weeks ago Mark Wolfgang, CEO of Shorebreak Security gave a fascinating webinar on a recent engagement where his organization undertook a pen test of a major metropolitan city complex. As part of the test they found that they could gain access to the employee card reader system – a system that controlled access to the police gun lockers, evidence lockers, holding cells, narcotics vault, guard workstations, the mayor’s office, server rooms – basically any door in the entire city complex!